Saturday, October 30, 2010
Cinekid for Professionals & Jeff Gomez
Thanks to Jeff Gomez of Starlight Runner Entertainment for his Master Class on Transmedia Storytelling in Amsterdam yesterday at Cinekid for Professionals.
Wednesday, October 27, 2010
In Real Life Kids Transmedia Example
YTV is tying kids back to the online game from the TV show, as the content evolves on both platforms. Read more here.
Tuesday, October 26, 2010
Analysis of Transmedia & Gaming
“This one game next year that will have the movie will also have a Facebook game, and Xbox Live game, licensed apparel, action figures and things like that,” Danny Bilson, executive vice president of core games for THQ, tells Gamasutra. “It makes [the property] more a world of the game instead of just the game. That makes the game itself more exciting.”
Read more here.
Monday, October 25, 2010
CMC: Preparing for Market
Check out this great event in Bristol on November 19th. Valuable info for producers of transmedia content!
The Corporate Transmedia Storyteller
There’s art and there’s junk. Audiences want art. Read more about Steve Rubel's ideas and Richard Kastelein's analysis here.
Wednesday, October 20, 2010
Saturday, October 16, 2010
Transmedia and Augmented Reality
Nice, from the players in PA.
Transmedia and Augmented Reality
View more presentations from Zen Films.
Thursday, October 14, 2010
Endemol = Games
Creative Agency Hacks Facebook Places
Way to go, Neckar. I just had to share this nice bit of stealth. Very impressive. Read about their real estate grab here.
Saturday, October 9, 2010
Transmedia from Frankfurt
From rights fair to hosting the digitally focused StoryDrive, the Frankfurt Book Fair gives it a go. Keep it up!
Wednesday, October 6, 2010
Kids Transmedia News from MIP
Find out what properties and characters are being technically upgraded and having their stories spread across multiple platforms here.
Tuesday, October 5, 2010
The Game as the Central Transmedia Hub
3 years to make a game, and Danny Bilson talks about the importance of delivering all the parts of the hub in the most rewarding sequence. More here.
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